Art by Yu-Chuan Tseng
Material: Interactive installation, Kinect
Collaboration: Yi-Ching Huang, Chi-Ping Chin, Kuan-Ying Wu, Wei-Ting Chen
One of the project of Chimeras’ World. Chimeras’ World keeps discussing the ways in which human beings perceive and receive information as well as move and live between the real and virtual worlds in the digital age. Chimeras’ World creates a theatrical space for physical wandering through the interactive spatial installation that connects the “real absent field” with the “virtual” one. In the process of interaction, the viewers will perceive and immerse themselves in the virtual space as well as investigate the technologically developed systems from the visual representation of and transition among data, space, time, and images. Ultimately, the digital coding in Chimeras’ World becomes a reconstructed state of existence and way of perceiving the world.
In the living room of Chimeras’ World, the television screens the visual image of Chimera. When the audience settles down on the sofa, the Chimera on television will move toward the audience in a hototaxis way and keep stuffing something into its body. The omnipresent information overwhelms and penetrates the human body. It then blends itself with and even replaces human consciousness.