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Inside the Bottles-dwelling in the Neihu │ flowers, bottle, photo, digital frame
Viewing, selecting, and picking is the memory of childhood. The action ask me to reveiw the surrounding of the world. I groan and bewail the fading life,
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Digital Portrait Series-David & Amy │ computer generatedl images│ moving images
.The original (clear and decipherable) portrait that appeared on the screen initially is evidence that the participant truly existed at the display.In 2013, Utilizing the searching and grnerated program of "Where are you", the series of Digital Portrait Series are created to show the diffenent faces of names.
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2014 |
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--lusion │ photos
Light (projection) as the main material of art creation, I forget the self in the reflected light. I were represented in the art of Heinz Mack as a reflection, a broken, small and difficult to read. It is only a light.
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Absent Field, Fluorescent line │ iPad App │ Augmented Reality
One of the project of Chimeras’ World.The fluorescent lines constitute an illusory indoor
living space. The “home” constituted by frigid
fluorescent lines is turned into a chilly and lifeless
world. The audience will see the Chimeras floating
in the space of the moving windows through an
iPad.
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Diffusing, Light Installation │ iPad App │ Augmented Reality
One of the project of Chimeras’ World. Words signs are hanged on the walls of the
world constituted by lines and frames. When the
audience reads the words signs with an iPad, the
images of objects signified by the signs will appear
on the screen and overlap with each other. The
audience can load the Chimeras into the objects
by shaking the iPad; and then, between the visible
and the invisible, observes the world in which the
Chimeras exist and the messages they attempt to
convey.
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Infiltrating, Interactive installation │ Kinect
One of the project of Chimeras’ World.In the living room of Chimeras' World, the television screens the visual
image of Chimera. When the audience settles down
on the sofa, the Chimera on television will move
toward the audience in a hototaxis way and keep
stuffing something into its body. The omnipresent
information overwhelms and penetrates the human
body. It then blends itself with and even replaces human consciousness.
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Delicious, Interactive Installation, iPad App, Google Trends
One of the project of Chimeras’ World. The keywords shown in the Google Trends not
only represent the globally concerned issues,
but also serve as the nourishment for human
consciousness.In the Dining room of Chimeras' World, as the audience shakes the dish on
the dining table. The Chimeras flowing in the dish as food
will converge and become the keywords shown in
the Google Trends.
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Non-Sites, Android App │ Google Keyword
One of the project of Chimeras’ World. When the audience stands in front of the mirror,
the Chimera will reflect the virtual image of the
audience. The mirror keeps showing the virtual
image even after the audience has left. The virtual
image will fade away and be integrated gradually
with the images of others..
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Love Poems, Android App │ Google Keyword
One of the project of Chimeras’ World.People key in various messages on the Internet
every day for sharing their hobbies and state of
life. The information acquired from keywords
search is the contents collectively written by
Internet users around the world. By adopting “love” as the theme and keywords search as the approach,
this work collects sentences about love written
by the collective consciousness and automatically
compiles them into an anthology of love poems.
In the studing room of Chimeras’ World, there are E-books.The audience can read these love poems by
browsing the E-book.
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Xandora Spring, iPad App │ Google Trends
One of the project of Chimeras’ World. In the kitchen of Chimeras’ World, the audience can create flowers of flames
composed of images by moving the bottles and
jars from the stand to the worktop. The images
are derived from the Google Trends keywords
search. These keywords are collectively decided
and created by all Internet users. These keywords
represent the summary of the mental activities on
which most Internet users live and by which they
fulfill their aspirations. They are the fountainhead
of life for all Internet users.
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2013 |
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Chimeras sing a song (v3), Mobile Interactive Installation
Living within a mobile petri dish and singing the song of sirens, chimeras call to people with their mesmerizing voices to lure them into returning to their world and become part of a collective body, before magically transforming into beings of existence.
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Tranquility v2 , Interactive Installation
Dedicated to Professor Tien-Chun Chan. Based on the Art work of Tranquility of Professor Tien-Chun Chang in 2006 .
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Illustration of a Garden, Digital Images, Installation
Flowerman has cameras for eyes, which it uses to capture the features of each flower and recreate its beauty in an abstract way that allows room for imagination. The digital flowers that it generates form an illustration of a garden. Every flower in this garden was digitally rendered based on the unique real-life features of each flower filmed by Flowerman.
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Chimeras sing a song (v2), Mobile Interactive Installation
The main topic of this work is the chimera. It is a metaphor for the human species having already become chimeras of the organic and virtual – digital tools have become a part of our physical body. Real memory and digital memory mix and blend within hypothetical and real space to become a hybrid entity with the ability to evolve and reproduce. When the viewer with the chimera, leaves the display area where the signals are transmitted and activates the application, the call of the chimera’s world is then received. It creates the voice of the chimera. One can even go the next step and sing along, co-creating the song of the chimera.
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2012 |
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Chimeras sing a song (v1), Mobile Interactive Installation
The main topic of this work is the chimera. It is a metaphor for the human species having already become chimeras of the organic and virtual – digital tools have become a part of our physical body. Real memory and digital memory mix and blend within hypothetical and real space to become a hybrid entity with the ability to evolve and reproduce. When the viewer with the chimera, leaves the display area where the signals are transmitted and activates the application, the call of the chimera’s world is then received. It creates the voice of the chimera. One can even go the next step and sing along, co-creating the song of the chimera.
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2011 |
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Moving Images series, Video installation
We use mobile or moving devise to connect with other people, as we moving, and frame ourselves in tiny screens. Somehow, body in space, view and where the people are, don’t really connected. But we always hope to be connected with others that cannot reach, with a place that cannot be.
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In the Bottles , Video, plants juice, glasses bottles, ipod nano
Bottle, leaves, flowers, water,
beautiful and romantic
crushing and stirring
The bacteria slowly infiltrated the juice of beauty.
It is a
beautiful illusion and lose deterioration.
The world slowly becomes turbid.
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Dinner of Luciérnaga, Digital Performance
Dinner of Luciérnaga is an interdisciplinary project produced by more than ten talented members which include the director, dancer, choreographer, artist, interactive designer, sound designer, iPhone app engineer, image processing designer, stage designer and light designer. The goal of this project is to create new modes of interactive participation between the performers and audience through the use of an innovative iPhone application that links dancer to audience and audience to dancer.
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Happy scene series, Video Installation
Happiness is a raving walk in the illusory space and time, to enjoy the "live" phantom constructed between mumbling. This unreal mirage "live", is a refuge for the self-perception? Is true or whether self-imagined happy hallucinations?
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2010 |
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HappyPlurk, Web Interactive Installation, Public Art
In a Super Mario-like electronic game scene,all participants become the incarnation of Mario Brothers to respond to such boring happiness for contemporary life which is often conducted between Internet world and tangible physical space,by repeated nonsense collision. When viewers approach the flower objects or sit on the brick, a instant message will be send and apppear on Plurk to broadcast the realtime status of the scene. The LED monitor of flower objects will show the icons of treasure and Dialog box will show instant messages from Plurker. Happy Plurk inidicates the infinite power of Net communication by gathering the existence messages of all.
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Where are you?, Web Interactive Installation, 2009-2010
Where are you? will a digital portrait which present the entirety of being. The portrait is created by gathering all the individual portraits from the different location via internet. Stars and watering as metaphors symbolize the existence and flowing net.In traditional idea, the portrait confirms the existence of being, however, we lost our existence of being as signals in the information flow. When we are photographed through the digital cameras, , we become information, signal and code in the process of decoding and recoding into 0 and 1. After the restructuring and re-existence, the portrait of whole has become anyone but on one.
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2008 |
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Take Me for a Walk, Interactive Installation
"Take me for a walk" invited the viewer to construct the existence of the message. The viewer and the machinery of individuals, with wandering in the exhibition, to participate in this exhibition viewing one another extension of the imagination, and feelings of self-has manipulated and controlled by the machinery .
The viewers are invited to walk with the machinery and follow his order to wandering in the musuem.
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2007 |
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Taipei-WonderLand 2007 , Interactive Installation
Taipei-wonderland creates a theme park as a blueprint to Taipei. In this theme park, there are not memory, culture, history. It only sell
dreams and hopes.This version is reproduced and adds the web interactive process. The views can make a wish on the map of wonderland.
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WHO, Interactive Installation
With the use of digital devices, coding has formed a subject in which consists of individuals and the information system. The subject seems to create different ways of human existence. However, when one has unlimited identities, ones has also become an individual of no existence at the same time. People are connected through digital signals; People recognise and imagine their own existence in the process of signal transmission. But, is it real for our existence at the moment?Who is presented in a series of four works: A. Inquire, B. Dialogue, C. Presence, D. Shadow. It intends to investigate presence and absence of human being in the digital era. When Robot “O” keeps asking the question of “ WHO you are?” and trying to have dialogue with the participants. The reflection of “WHO exactly they are?” would occur to people’s minds
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Information ME, Mobile, Interactive Installation
Information ME create digital portraits of being nowadays. In the process of representation, participant’s face will be replaced and reconstructed by information of SMS and on-line news in real time.
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Flowerman, Interactive Installation
Flowerman is an automaton which can respond to environment and interact with participants. It will search for flowers and mimics appearances of flowers. Participants can summon and play with the automaton by holding a flower basket. Flowerman shows the empathy conceiving of understanding feelings, desire, thoughts and activity of others.
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2006 |
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Flow, Web Interactive Installation
The practice aims to represent a chaos state of information
which we conceive in the digital era. The system requests
and downloads the hot news images and texts in the certain
news portal site every other hour automatically. The news
photos flow out and blur in the screen. The content read
out to the audience in mix. The participants are represented
in the screen superimposing with news images. The flashlight,
as a metaphor of conductor, is an interactive tool. Participants
pick to view the photos and hear the narration clearly
by waving the flashlight. Participants wave the light
wobbling, the images and audio response to interaction
right away cascaded. The images and audio appear layer
by layer and compound with each other. Participants have
the control power over those images and sound, but are
not able to control the final appearance and catch the
subject matter. Participant’s perceptions get into a state
of chaos
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2005 |
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Immersing ME,
Interactive Installation
Artists try to represent existence and indicate the meaning
of presence by a variety of practices. However, when a
figure is created by bits and composes hypereal information,
the existence information has become fragments of fake
existence. Presence has become a form of absence. Absence
has become a form of presence. The work ‘Immersing ME’
is an interactive art work inviting participants to perceive
the process of dissolving from presence to absence.
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2004 |
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Fuse, Mobile, , Interactive Installation
Human own memories and
existing intentions granted by digital apparatus. We fantasize
the existence experience. The participant can use the
mobile to take the photos and send to the server. The
photos will be decoded and regenerated into color dots
fusing with the preceding color dots. The work "FUSE"
presents a collective memory by images whish conveyed
by mobile phone.
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2003 |
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All Ways-O's
Chatroom, Web Interactive Installation
In the “All ways-O’ Chatroom
”, there are 9 chat rooms. O, the host of the chat room,
is always on line to chat with the participants. However,
O is not a real person; it is a computer program without
artificial intelligence. The program will select the vocabulary
randomly form the database to answer the question. The
vocabulary database was created by the entire participants.
More participants, the more the vocabulary created, the
personality of O become unpredictable. “All Ways” means
the multiplicity and changeable of O’s personality.
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Let's Make
ART, Web Interactive Installation
"Let's Make Art"
is an attempt to create art in real time by inviting interaction
with different artists through the internet and in this
way to reconsider the meaning of art in the technological
age.
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2002 |
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CLICK, Web Interactive Installation
"Click" is the
most frequent and simplest behavior of a computer operator.
Since the day the mouse was invented and the release of
Windows operating system, "click" almost represented
the execution power of an operator in a computer environment
allowing he/she to manipulate symbols on a monitor with
his/her free will. As Internet gained its global popularity,
"click" once again leaded the world population
browsing limitless literary works and other information
through many hyperlinks provided by the Internet media,
and thus accepting ideas of new generation. Today, "click"
had become an agent between the computer and the operator,
guiding users entering this virtual world that with unlimited
resources of knowledge
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1999 |
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Taipei Wonderland
is on Sale Now, Flash Animation, Computer Image, Installation
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Misplacement,
Digital Image
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1998 |
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Expansion,
Digital Animation, Digital Images
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1996 |
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纏系列作品 |
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